Oray Sunflower Alternative
Our Verdict
MoleTun beats Sunflower: no per-user fees, generous free tier, no expensive enterprise pricing. Gaming should be free.
Why Look for Oray Sunflower Alternatives?
Oray Sunflower (蒲公英/Pgy) is a Chinese enterprise networking solution from Oray designed for business remote access and branch office networking. While it technically creates virtual networks that gamers could use, it was never designed for gaming - and it shows in the pricing model.
The fundamental problem: Sunflower uses per-user pricing. Every friend who wants to join your game needs their own paid subscription. Want to play Minecraft with 5 friends? That's 6 subscriptions. The costs add up fast, and the free tier is practically useless at only 2 devices.
If you've looked at Sunflower's pricing and thought "this is insane for just playing games with friends," you're right. Gaming solutions shouldn't charge enterprise rates.
Quick Verdict
MoleTun wins for gaming. No per-user fees - only one person creates the room, everyone else joins free. No expensive enterprise subscriptions. No useless 2-device free tier. Just create a room, share a code, and play.
Feature Comparison
| Feature | MoleTun | Oray Sunflower |
|---|---|---|
| Account required | No | Yes |
| Setup time | ~30 seconds | 5-10 minutes |
| Free tier | Unlimited rooms, 3 users/room | 2 devices only |
| Per-user fees | No | Yes (everyone pays) |
| Enterprise pricing | None | 3840 yuan/year (~$530) |
| Connection | P2P direct | Relay (unless premium) |
| Latency added | <1ms | 5-20ms+ |
| Room model | Ephemeral (auto-cleanup) | Permanent network |
| Gaming focus | Yes | No (enterprise focus) |
| Mobile | Android, iOS soon | iOS + Android |
| Steam Deck | Native support | Not supported |
Why MoleTun Wins
No Per-User Fees - Everyone Plays Free
This is the critical difference. Sunflower's business model is built on charging every user in the network. Enterprise customers accept this because they're paying for employees. Gamers should not accept this.
With Sunflower:
- •You pay for your subscription
- •Friend A pays for their subscription
- •Friend B pays for their subscription
- •Friend C pays for their subscription
- •Want to add Friend D? Another subscription
MoleTun: One person creates a room. Everyone else joins free. No per-user fees, no subscription stacking, no "sorry, I can't afford to join your game this month."
Gaming with friends shouldn't require everyone to have a paid subscription.
Actually Usable Free Tier
Sunflower's free tier allows only 2 devices. That's you and one friend. For multiplayer gaming, this is worthless:
- •Minecraft server with friends? Minimum 3-4 people
- •Terraria co-op? Usually 3-6 people
- •LAN party? 4-8+ people
A 2-device limit means the free tier is essentially a trial, not a real offering. You're forced to pay almost immediately.
MoleTun free tier: Unlimited rooms, 3 users per room, 24-hour sessions. That's enough for most casual gaming sessions - and if you need more, paid plans are affordable at $2/month, not $530/year.
No Enterprise Pricing
Sunflower's pricing is designed for businesses:
- •Enterprise plans: 3840 yuan/year (~$530/year)
- •Per-user charges on top of base subscription
- •Feature tiers that lock useful capabilities behind expensive plans
This pricing makes sense if you're a company with IT budget. It makes no sense if you just want to play games with friends.
MoleTun: Free tier for casual gaming. $2/month for Pro. No enterprise pricing, no hidden costs, no "contact sales for pricing."
P2P Direct Connection (Not Relay)
Sunflower's free and lower-tier plans route traffic through relay servers. This adds latency, creates bandwidth bottlenecks, and means Oray can see all your traffic.
Even with paid plans, you may still hit relay fallback when direct connections fail.
MoleTun: True P2P direct connections with under 1ms added latency. Your game traffic goes directly to your friends, not through a third-party server.
Gaming-First Design
Sunflower was built for:
- •Enterprise remote desktop access
- •Branch office connectivity
- •Business file sharing
- •Corporate networking replacement
Gaming was an afterthought, if it was thought of at all. The interface, features, and pricing all reflect enterprise priorities.
MoleTun was built for gaming from day one:
- •One-click room creation
- •6-digit codes for easy sharing
- •Ephemeral rooms that auto-cleanup
- •Native Steam Deck support
- •Mobile gaming with Android app
- •LAN game discovery that actually works
No Account Required
Sunflower requires creating an Oray account, verifying email, and managing credentials. Your friends need to do the same before they can join.
MoleTun: No account needed. Download, install, join a room with a code. Your friends can join in 30 seconds without signing up for anything.
Sunflower's Problems for Gaming
Per-User Pricing is Anti-Gaming
Gaming is social. The whole point is playing with friends. A pricing model that charges every participant works against this:
- •Friends hesitate to join because of cost
- •Group size is limited by who can afford subscriptions
- •Adding a new friend means convincing them to pay
- •Gaming becomes a recurring expense for everyone
This fundamentally misunderstands how gaming works. Sunflower treats users as employees to be licensed, not friends to be connected.
2-Device Free Tier is a Joke
Two devices. That's:
- •You and one friend
- •Your PC and your phone
- •Your home computer and your laptop
It's not enough for anything meaningful. Sunflower essentially has no free tier - just an extended trial to push you toward paid plans.
Slow Without Premium
Sunflower's relay-based architecture means slow speeds unless you pay for premium:
- •Free tier: Significant throttling
- •Lower paid tiers: Limited bandwidth
- •Premium: Finally reasonable speeds
You're paying not just for access, but for usable access. Basic functionality is held hostage behind premium pricing.
Enterprise Complexity
Sunflower's interface reflects its enterprise heritage:
- •Network management dashboards
- •User permission systems
- •Device management consoles
- •Admin controls you don't need
None of this helps you play Terraria with your friends. It's complexity designed for IT departments, not gamers.
No Steam Deck Support
Sunflower doesn't support Steam Deck or Linux gaming. In 2026, with Steam Deck being one of the most popular gaming devices, this is a significant gap.
MoleTun has native Steam Deck support via AppImage and Flatpak.
The Real Cost of Sunflower for Gaming
Let's do the math for a 6-person gaming group using Sunflower:
Sunflower (everyone needs a subscription):
- •6 users x enterprise pricing = Expensive
- •Even at lower tiers, per-user costs add up
- •Everyone has to maintain their subscription
- •One person can't pay? They can't play
MoleTun:
- •Room creator: Free (or $2/month for Pro features)
- •Other 5 players: Free
- •Total group cost: $0-$2/month
The difference is dramatic. MoleTun's model means gaming with friends costs the same whether you have 2 friends or 20 friends.
Choose MoleTun If:
- •You refuse to pay per-user fees for gaming
- •You want a usable free tier (not just 2 devices)
- •You don't need enterprise features
- •You want P2P direct connections for lower latency
- •You use Steam Deck, Linux, or Android
- •You want instant setup without enterprise complexity
- •You believe gaming should be affordable
Choose Sunflower Only If:
- •You're actually an enterprise needing business networking features
- •You need specific Oray ecosystem integration
- •You're already locked into Oray's product suite
- •Budget is not a concern and you want Chinese server locations
Is MoleTun really free?▼
Yes. Free tier: unlimited rooms, 3 users per room, 24-hour sessions. No credit card required. No account required. No per-user fees.
How can MoleTun be free if Sunflower charges so much?▼
Different business models. Sunflower is enterprise software adapted for consumers - expensive because it's built for businesses with IT budgets. MoleTun is built for gamers - simple, focused, and priced accordingly. Our paid plans are $2/month, not $530/year.
Does everyone in my group need to pay for MoleTun?▼
No. One person creates the room. Everyone else joins free. No per-user fees. This is fundamentally different from Sunflower's model.
What about latency compared to Sunflower?▼
MoleTun's P2P direct connections add less than 1ms latency. Sunflower's relay servers typically add 5-20ms or more, and may throttle speeds on lower-tier plans.
Can I use MoleTun for the same games I played on Sunflower?▼
Yes. MoleTun creates a virtual LAN that works with any game supporting LAN play: Minecraft, Terraria, CS2, Valheim, and hundreds more. If it works on a local network, it works on MoleTun.
Is Sunflower's 2-device free tier really that limited?▼
Yes. 2 devices means you and one friend, maximum. For any real multiplayer gaming, you're forced to pay. MoleTun's 3-user free tier actually supports small group gaming without paying.
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